Freeflow combat gameplay prototype
Started this over Christmas break, I was interested to understand more about animation blueprint, state machine etc and made this small project. Then expand it with enemies and AI controller, ragdoll stuff as well as some basic UI. I’m planning to continue and art this up.
Audio Reactive Unity Small Project (WIP Post)
LOUD audio please mute when playing the twitter video!
The project can be found here – https://github.com/aobond2/AudioReactiveHDRP
It started out as an exercise to making audio reactive script and shader in Unity. Later on I decided to polish the scene look and added skinned mesh character. That grows into a VFX graph exercise.
Skinned mesh to vfx graph using Keijiro’s Smrvfx
Hand painted shader test
Inspired by Assemble With Care
Non-Euclidean Cube
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Stencil shader test, code here – https://gist.github.com/aobond2/0cc8e78d2c913deb4c1dea33694c7c2e