Small Experiments

Freeflow combat gameplay prototype

Started this over Christmas break, I was interested to understand more about animation blueprint, state machine etc and made this small project. Then expand it with enemies and AI controller, ragdoll stuff as well as some basic UI. I’m planning to continue and art this up.

Audio Reactive Unity Small Project (WIP Post)

LOUD audio please mute when playing the twitter video!

The project can be found here – https://github.com/aobond2/AudioReactiveHDRP

It started out as an exercise to making audio reactive script and shader in Unity. Later on I decided to polish the scene look and added skinned mesh character. That grows into a VFX graph exercise.

Skinned mesh to vfx graph using Keijiro’s Smrvfx


Hand painted shader test

Inspired by Assemble With Care


Non-Euclidean Cube

Stencil shader test, code here – https://gist.github.com/aobond2/0cc8e78d2c913deb4c1dea33694c7c2e