Megabot Squad is a local co-op game developed for internal game jam within my org when I’m at Unity, where in 3 weeks we need to come up with a fun game. After 4 different prototype we settled with Megabot Squad, a 4 players couch co op robot controlling game. Think Lovers In Dangerous Spacetime + Overcooked
Contributed to
- Prototyping and implementation of various weapon systems
- Grenade launcher
- Homing missile
- Shield / ultimate system
- Generic damage visual system, that we used on robot’s body part as well as the enemies
- Also authored VFX for this
- Developing solution for building visibility behind robot
- New render feature
- Stencil shader
- Raycast behind robot
- Some destruction using RayFire
- Various shiny shaders!
Worked on this with my brilliant colleague André, Bronson, Elliott, Emma, Chema, Ben, Tom
Unity, C#