I was part of the team behind the new scene template for the High Definition Render Pipeline (HDRP), from early requirements, to final delivery. It features most key features found in HDRP, from the volume system, to the physically based lighting and exposure.
- Participated on defining the looks of the scene, based on various requirements and constraints (100 Mb file size limit!).
- Planning and level building (with other colleague within Unity and outsourcing).
- Various optimisation on meshes, textures and shader.
- Created various shaders, decals for this.
- Bug fixes.
- We also created In Editor Tutorials to accompany the template.
Further reading on this can be found here https://blog.unity.com/technology/explore-learn-and-create-with-the-new-hdrp-scene-template