PCG / Geometry Nodes / Houdini

Exercise on PCG, geometry nodes and Houdini, some big some small.


  • Procedural stylized path and bridge, using PCG and spline mesh. In unreal 5.3 so no latest grammar and spline mesh support.
  • Procedural cave/mine using PCG and Megascans assets.

Wooden support with grammar. Cable procedurally created. Auto light placement. Cave wall using spline mesh inside PCG.

  • PCG Pole scattering and automated cable placement
  • Megascans PCG building
    • Created with Procedural Content Generation framework using Megascans NeoClassical Modular Building blocks/pieces
    • All elements are placed procedurally
    • Sampled a spline to scatter building blocks and all other meshes (pavements, plants etc)
    • Another spline to control height
  • Houdini origami hda, take a mesh as input. Rendered in Unreal