Exercise on PCG, geometry nodes and Houdini, some big some small.
- Procedural stylized path and bridge, using PCG and spline mesh. In unreal 5.3 so no latest grammar and spline mesh support.
- Procedural cave/mine using PCG and Megascans assets.
Wooden support with grammar. Cable procedurally created. Auto light placement. Cave wall using spline mesh inside PCG.


- PCG Pole scattering and automated cable placement
- Megascans PCG building
- Created with Procedural Content Generation framework using Megascans NeoClassical Modular Building blocks/pieces
- All elements are placed procedurally
- Sampled a spline to scatter building blocks and all other meshes (pavements, plants etc)
- Another spline to control height


- Houdini origami hda, take a mesh as input. Rendered in Unreal

