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Exercise on PCG, geometry nodes and Houdini, some big some small.
- PCG Pole scattering and automated cable placement
- Poles are scattered with PCG
- Another blueprint iterating on the poles for automated cable placement and connecting
- Megascans PCG building
- Created with Procedural Content Generation framework using Megascans NeoClassical Modular Building blocks/pieces
- All elements are placed procedurally
- Sampled a spline to scatter building blocks and all other meshes (pavements, plants etc)
- Another spline to control height
- Houdini origami hda, take a mesh as input. Rendered in Unreal