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AR/Geospatial project (Unity, C#, GLSL) – Project cancelled
- Collaborated with engineering, design and art to develop features and creative solutions to complex problems
- Created various tools and system to empower and enable artist. Supporting the team to make better art and doing it more efficiently
- Audio reactive cinematic tool
- Art directable subtitle system
- Asset pipeline automation
- Hands on contribution on creation of various GLSL/CG complex shader, vfx
- AR scanning shader + VFX
- Character/environment cinematic shader
- In game VFX implementation using tween engine scripting
- UI programming
- Scripted various UI behaviour, working with the UX designer. Some client only, some talk with server.
- UI elements animation using tween engine
- Created various UI shader (animated sprites, translucency, UI blur, etc)
- Performance optimization
- ARDK/Lightship and general Unity prototyping
Other
- Made small AR related tech demo to visualize one of the paper of R&D folks
- Unity (C#) for implementation
- Blender (Python) for mesh processing
- Batch conversion of PLY to FBX
- Mesh sequence played back in Unity
- Simple character controller to show traversal on the created mesh
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