Niantic (Unity, Shader, Tools, VFX, UI)

AR/Geospatial project (Unity, C#, GLSL) – Project cancelled

  • Collaborated with engineering, design and art to develop features and creative solutions to complex problems
  • Created various tools and system to empower and enable artist. Supporting the team to make better art and doing it more efficiently
    • Audio reactive cinematic tool
    • Art directable subtitle system
  • Asset pipeline automation
  • Hands on contribution on creation of various GLSL/CG complex shader, vfx
    • AR scanning shader + VFX
    • Character/environment cinematic shader
    • In game VFX implementation using tween engine scripting
  • UI programming
    • Scripted various UI behaviour, working with the UX designer. Some client only, some talk with server.
    • UI elements animation using tween engine
    • Created various UI shader (animated sprites, translucency, UI blur, etc)
  • Performance optimization
  • ARDK/Lightship and general Unity prototyping
  • Made small AR related tech demo to visualize one of the paper of R&D folks
    • Unity (C#) for implementation
    • Blender (Python) for mesh processing
      • Batch conversion of PLY to FBX
    • Mesh sequence played back in Unity
    • Simple character controller to show traversal on the created mesh